# The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy

> **NCT01305278** · NA · TERMINATED · sponsor: **University Health Network, Toronto** · enrollment: 7 (actual)

## Conditions studied

- Vestibular Diseases
- Disturbance; Balance, Labyrinth

## Interventions

- **OTHER:** Use of Nintendo Wii Balance Gaming system

## Key facts

- **NCT ID:** NCT01305278
- **Lead sponsor:** University Health Network, Toronto
- **Sponsor class:** OTHER
- **Phase:** NA
- **Study type:** INTERVENTIONAL
- **Status:** TERMINATED
- **Start date:** 2011-03
- **Primary completion:** 2016-06
- **Final completion:** 2016-06
- **Target enrollment:** 7 (ACTUAL)
- **Why stopped:** We unfortunately experienced recruitment difficulties with this study for the past few years.
- **Last updated:** 2016-10-27


## Primary source

ClinicalTrials.gov registry: https://clinicaltrials.gov/study/NCT01305278

## Citation

> US National Library of Medicine, ClinicalTrials.gov registration NCT01305278, "The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy". Retrieved via AI Analytics 2026-05-28 from https://api.ai-analytics.org/clinical/NCT01305278. Licensed CC0.

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*[Clinical trials dataset](/datasets/clinical-trials) · CC0 1.0*
