# MindLight: A Video Game Intervention to Reduce Children's Anxiety

> **NCT02326545** · PHASE2 · UNKNOWN · sponsor: **Queen's University** · enrollment: 200 (estimated)

## Conditions studied

- Anxiety

## Interventions

- **BEHAVIORAL:** MindLight
- **BEHAVIORAL:** Online CBT

## Key facts

- **NCT ID:** NCT02326545
- **Lead sponsor:** Queen's University
- **Sponsor class:** OTHER
- **Phase:** PHASE2
- **Study type:** INTERVENTIONAL
- **Status:** UNKNOWN
- **Start date:** 2014-12
- **Primary completion:** 2016-06
- **Final completion:** 2016-06
- **Target enrollment:** 200 (ESTIMATED)
- **Last updated:** 2016-04-01

## Collaborators

- [object Object]

## Primary source

ClinicalTrials.gov registry: https://clinicaltrials.gov/study/NCT02326545

## Citation

> US National Library of Medicine, ClinicalTrials.gov registration NCT02326545, "MindLight: A Video Game Intervention to Reduce Children's Anxiety". Retrieved via AI Analytics 2026-06-24 from https://api.ai-analytics.org/clinical/NCT02326545. Licensed CC0.

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*[Clinical trials dataset](/datasets/clinical-trials) · CC0 1.0*
