# Influence of Virtual Reality Games on Knee Proprioception After Anterior Cruciate Ligament Reconstruction (ACLR)

> **NCT03900351** · NA · COMPLETED · sponsor: **University of Jazan** · enrollment: 30 (actual)

## Conditions studied

- Motor Activity
- Proprioceptive Disorders
- Balance; Distorted

## Interventions

- **PROCEDURE:** Wii fit protocol of virtual reality games
- **PROCEDURE:** Regular exercise rehabilitation protocol

## Key facts

- **NCT ID:** NCT03900351
- **Lead sponsor:** University of Jazan
- **Sponsor class:** OTHER_GOV
- **Phase:** NA
- **Study type:** INTERVENTIONAL
- **Status:** COMPLETED
- **Start date:** 2019-04-07
- **Primary completion:** 2019-06-06
- **Final completion:** 2019-06-13
- **Target enrollment:** 30 (ACTUAL)
- **Last updated:** 2019-06-14


## Primary source

ClinicalTrials.gov registry: https://clinicaltrials.gov/study/NCT03900351

## Citation

> US National Library of Medicine, ClinicalTrials.gov registration NCT03900351, "Influence of Virtual Reality Games on Knee Proprioception After Anterior Cruciate Ligament Reconstruction (ACLR)". Retrieved via AI Analytics 2026-06-25 from https://api.ai-analytics.org/clinical/NCT03900351. Licensed CC0.

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*[Clinical trials dataset](/datasets/clinical-trials) · CC0 1.0*
