# Can a 6-minute Walking or Resting Break Improve Executive Function in Gamers.

> **NCT04674436** · NA · COMPLETED · sponsor: **New York Institute of Technology** · enrollment: 29 (actual)

## Conditions studied

- Sedentary Behavior

## Interventions

- **BEHAVIORAL:** Walking

## Key facts

- **NCT ID:** NCT04674436
- **Lead sponsor:** New York Institute of Technology
- **Sponsor class:** OTHER
- **Phase:** NA
- **Study type:** INTERVENTIONAL
- **Status:** COMPLETED
- **Start date:** 2020-07-24
- **Primary completion:** 2021-02-24
- **Final completion:** 2021-02-24
- **Target enrollment:** 29 (ACTUAL)
- **Last updated:** 2022-01-18


## Primary source

ClinicalTrials.gov registry: https://clinicaltrials.gov/study/NCT04674436

## Citation

> US National Library of Medicine, ClinicalTrials.gov registration NCT04674436, "Can a 6-minute Walking or Resting Break Improve Executive Function in Gamers.". Retrieved via AI Analytics 2026-06-02 from https://api.ai-analytics.org/clinical/NCT04674436. Licensed CC0.

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*[Clinical trials dataset](/datasets/clinical-trials) · CC0 1.0*
