# Effect of Gamification in an Online Grocery Store.

> **NCT04919668** · NA · COMPLETED · sponsor: **Tufts University** · enrollment: 1185 (actual)

## Conditions studied

- Food Selection
- Food Preferences
- Behavior, Eating

## Interventions

- **BEHAVIORAL:** Simulated grocery shopping exercise

## Key facts

- **NCT ID:** NCT04919668
- **Lead sponsor:** Tufts University
- **Sponsor class:** OTHER
- **Phase:** NA
- **Study type:** INTERVENTIONAL
- **Status:** COMPLETED
- **Start date:** 2021-06-30
- **Primary completion:** 2021-07-28
- **Final completion:** 2021-07-28
- **Target enrollment:** 1185 (ACTUAL)
- **Last updated:** 2021-10-01

## Collaborators

- [object Object]
- [object Object]

## Primary source

ClinicalTrials.gov registry: https://clinicaltrials.gov/study/NCT04919668

## Citation

> US National Library of Medicine, ClinicalTrials.gov registration NCT04919668, "Effect of Gamification in an Online Grocery Store.". Retrieved via AI Analytics 2026-07-16 from https://api.ai-analytics.org/clinical/NCT04919668. Licensed CC0.

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*[Clinical trials dataset](/datasets/clinical-trials) · CC0 1.0*
