# Effects of the Fully Immersive Leisure-based Virtual Reality Cognitive Training for Community-dwelling Elderly

> **NCT05227495** · NA · UNKNOWN · sponsor: **Chang Gung Memorial Hospital** · enrollment: 60 (estimated)

## Conditions studied

- Community-dwelling Elderly
- Virtual Reality

## Interventions

- **BEHAVIORAL:** VR cognitive training
- **BEHAVIORAL:** Traditional cognitive training

## Key facts

- **NCT ID:** NCT05227495
- **Lead sponsor:** Chang Gung Memorial Hospital
- **Sponsor class:** OTHER
- **Phase:** NA
- **Study type:** INTERVENTIONAL
- **Status:** UNKNOWN
- **Start date:** 2021-04-01
- **Primary completion:** 2022-12-31
- **Final completion:** 2022-12-31
- **Target enrollment:** 60 (ESTIMATED)
- **Last updated:** 2022-02-25


## Primary source

ClinicalTrials.gov registry: https://clinicaltrials.gov/study/NCT05227495

## Citation

> US National Library of Medicine, ClinicalTrials.gov registration NCT05227495, "Effects of the Fully Immersive Leisure-based Virtual Reality Cognitive Training for Community-dwelling Elderly". Retrieved via AI Analytics 2026-05-27 from https://api.ai-analytics.org/clinical/NCT05227495. Licensed CC0.

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*[Clinical trials dataset](/datasets/clinical-trials) · CC0 1.0*
