# The Effect of Gamification on Patients With Type 2 Diabetes

> **NCT05725330** · NA · UNKNOWN · sponsor: **Sakarya University** · enrollment: 88 (estimated)

## Conditions studied

- Gamification
- Type 2 Diabetes
- Self-management
- Digital Health
- Mobile Application

## Interventions

- **OTHER:** Gamification and education with mobile game application

## Key facts

- **NCT ID:** NCT05725330
- **Lead sponsor:** Sakarya University
- **Sponsor class:** OTHER
- **Phase:** NA
- **Study type:** INTERVENTIONAL
- **Status:** UNKNOWN
- **Start date:** 2023-02-25
- **Primary completion:** 2023-09-17
- **Final completion:** 2023-12-30
- **Target enrollment:** 88 (ESTIMATED)
- **Last updated:** 2023-02-13


## Primary source

ClinicalTrials.gov registry: https://clinicaltrials.gov/study/NCT05725330

## Citation

> US National Library of Medicine, ClinicalTrials.gov registration NCT05725330, "The Effect of Gamification on Patients With Type 2 Diabetes". Retrieved via AI Analytics 2026-06-24 from https://api.ai-analytics.org/clinical/NCT05725330. Licensed CC0.

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*[Clinical trials dataset](/datasets/clinical-trials) · CC0 1.0*
