# Active Video Game Influence Cognitive Ability

> **NCT06646874** · NA · COMPLETED · sponsor: **Prince Sattam Bin Abdulaziz University** · enrollment: 44 (actual)

## Conditions studied

- Physical Inactivity

## Interventions

- **BEHAVIORAL:** VR game

## Key facts

- **NCT ID:** NCT06646874
- **Lead sponsor:** Prince Sattam Bin Abdulaziz University
- **Sponsor class:** OTHER
- **Phase:** NA
- **Study type:** INTERVENTIONAL
- **Status:** COMPLETED
- **Start date:** 2024-01-01
- **Primary completion:** 2024-06-01
- **Final completion:** 2024-07-30
- **Target enrollment:** 44 (ACTUAL)
- **Last updated:** 2024-10-17


## Primary source

ClinicalTrials.gov registry: https://clinicaltrials.gov/study/NCT06646874

## Citation

> US National Library of Medicine, ClinicalTrials.gov registration NCT06646874, "Active Video Game Influence Cognitive Ability". Retrieved via AI Analytics 2026-06-01 from https://api.ai-analytics.org/clinical/NCT06646874. Licensed CC0.

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*[Clinical trials dataset](/datasets/clinical-trials) · CC0 1.0*
