# Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training

> **NCT07309939** · NA · COMPLETED · sponsor: **Suleyman Demirel University** · enrollment: 114 (actual)

## Conditions studied

- Gamified Learning
- Gimkit
- Game Based Learning
- Nursing Students
- Respiratory System Skills
- Achievement Motivation
- Academic Achievement
- Gamification
- Gamification in Health Education

## Interventions

- **BEHAVIORAL:** Gimkit Game-Based Learning

## Key facts

- **NCT ID:** NCT07309939
- **Lead sponsor:** Suleyman Demirel University
- **Sponsor class:** OTHER
- **Phase:** NA
- **Study type:** INTERVENTIONAL
- **Status:** COMPLETED
- **Start date:** 2025-05-06
- **Primary completion:** 2025-05-06
- **Final completion:** 2025-05-30
- **Target enrollment:** 114 (ACTUAL)
- **Last updated:** 2025-12-30


## Primary source

ClinicalTrials.gov registry: https://clinicaltrials.gov/study/NCT07309939

## Citation

> US National Library of Medicine, ClinicalTrials.gov registration NCT07309939, "Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training". Retrieved via AI Analytics 2026-09-24 from https://api.ai-analytics.org/clinical/NCT07309939. Licensed CC0.

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*[Clinical trials dataset](/datasets/clinical-trials) · CC0 1.0*
