# The Effect of Gamified Metaverse-Based Training on Nursing Students' Self-Efficacy and Metaverse Perception Regarding Pressure Injury Management

> **NCT07395284** · NA · RECRUITING · sponsor: **Baskent University** · enrollment: 60 (estimated)

## Conditions studied

- Pressure Ulcers, Bedsores, Decubitus Ulcer
- Nursing Education
- Gamification
- Self-Efficacy

## Interventions

- **BEHAVIORAL:** Gamified metaverse-based educational application

## Key facts

- **NCT ID:** NCT07395284
- **Lead sponsor:** Baskent University
- **Sponsor class:** OTHER
- **Phase:** NA
- **Study type:** INTERVENTIONAL
- **Status:** RECRUITING
- **Start date:** 2026-04-30
- **Primary completion:** 2026-05-30
- **Final completion:** 2026-06-30
- **Target enrollment:** 60 (ESTIMATED)
- **Last updated:** 2026-04-30


## Primary source

ClinicalTrials.gov registry: https://clinicaltrials.gov/study/NCT07395284

## Citation

> US National Library of Medicine, ClinicalTrials.gov registration NCT07395284, "The Effect of Gamified Metaverse-Based Training on Nursing Students' Self-Efficacy and Metaverse Perception Regarding Pressure Injury Management". Retrieved via AI Analytics 2026-06-02 from https://api.ai-analytics.org/clinical/NCT07395284. Licensed CC0.

---

*[Clinical trials dataset](/datasets/clinical-trials) · CC0 1.0*
