# Effect Of Game-Based Breathing Exercise On Pain, Fear, And Anxiety In Children During Venipuncture

> **NCT07550062** · NA · NOT_YET_RECRUITING · sponsor: **Uludag University** · enrollment: 60 (estimated)

## Conditions studied

- Non-Pharmacological Interventions
- Breathing Exercise
- Venipuncture Pain
- Pain Management

## Interventions

- **OTHER:** Intervention Group (Video Game-Based Breathing Exercise During Venipuncture)
- **DEVICE:** Video Game-Based Breathing Exercise Device

## Key facts

- **NCT ID:** NCT07550062
- **Lead sponsor:** Uludag University
- **Sponsor class:** OTHER
- **Phase:** NA
- **Study type:** INTERVENTIONAL
- **Status:** NOT_YET_RECRUITING
- **Start date:** 2026-05
- **Primary completion:** 2027-05
- **Final completion:** 2027-05
- **Target enrollment:** 60 (ESTIMATED)
- **Last updated:** 2026-04-24


## Primary source

ClinicalTrials.gov registry: https://clinicaltrials.gov/study/NCT07550062

## Citation

> US National Library of Medicine, ClinicalTrials.gov registration NCT07550062, "Effect Of Game-Based Breathing Exercise On Pain, Fear, And Anxiety In Children During Venipuncture". Retrieved via AI Analytics 2026-05-28 from https://api.ai-analytics.org/clinical/NCT07550062. Licensed CC0.

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*[Clinical trials dataset](/datasets/clinical-trials) · CC0 1.0*
