# A Computerized Intervention Targeting Cognitive Control Network Deficits in Depression

> **NIH NIH R33** · UNIVERSITY OF WASHINGTON · 2020 · $641,587

## Abstract

Project: EVO (or “EVO”) is a mobile 3D video game that has been shown to reduce older adults' susceptibility
to interference by augmenting sustained attention and working memory abilities (e.g. cognitive control) through
targeted adaptive algorithms. The combination of peer-reviewed validity, adaptivity, and fun video game
mechanics elevates the EVO platform beyond other at-home training tools while reducing burden associated
with tedious task replication. We propose to study EVO as a potential intervention for the treatment of
depression, a disorder that worsens medical outcomes, promotes disability, increases expense, and
complicates medical care by clouding the clinical picture and undermining treatment adherence.
R61 Phase: We will first conduct a 2-year proof of concept study to determine if EVO can engage the cognitive
control network (CCN) in 30 middle-aged and older adults with major depression. Primary aims for this phase
of the proposed project are to determine if EVO will result in greater CCN engagement using three levels of
analysis (circuitry, performance, self-report). At the circuitry level, we will measure CCN engagement by
probing the system using task-based fMRI. We hypothesize that activation and functional connectivity (FC) of
anterior aspects of the CCN will increase from baseline to 4-weeks after treatment initiation. Our decision to
move to the next phase of the planned study is that 66% of our sample will show significant increases in CCN
functions at the circuitry level of analysis (CCN activation and FC) and at either the performance level or self-
report level of analysis.
R33 Phase: Should our proof of concept phase pass the Go/No-go rule, we will then conduct a 3-year pilot
study to compare EVO to an expectancy-matched control game in terms of CCN target engagement at the
circuitry (task-based fMRI) and behavioral levels (task performance, self-report) in 60 middle-aged and older
adults with major depression. In addition, we well determine if changes in target engagement are associated
with changes in mood and mood-induced disability. The decision to move onto development of a proposal to
study the clinical efficacy of EVO in a larger randomized clinical trial will be based on whether we find (1) that
EVO out-performs our control condition in terms of the engagement of CCN at the circuitry and behavioral
levels (2) significant associations between changes in engagement of the CCN and changes in mood and (3)
that the study methods are feasible to complete (sampling rate, retention, intervention adherence, intervention
acceptability and expectancy-match for our control condition).

## Key facts

- **NIH application ID:** 10005461
- **Project number:** 5R33MH110509-05
- **Recipient organization:** UNIVERSITY OF WASHINGTON
- **Principal Investigator:** JOAQUIN A ANGUERA
- **Activity code:** R33 (R01, R21, SBIR, etc.)
- **Funding institute:** NIH
- **Fiscal year:** 2020
- **Award amount:** $641,587
- **Award type:** 5
- **Project period:** 2016-09-19 → 2022-08-31

## Primary source

NIH RePORTER: https://reporter.nih.gov/project-details/10005461

## Citation

> US National Institutes of Health, RePORTER application 10005461, A Computerized Intervention Targeting Cognitive Control Network Deficits in Depression (5R33MH110509-05). Retrieved via AI Analytics 2026-05-24 from https://api.ai-analytics.org/grant/nih/10005461. Licensed CC0.

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