# Virtual Reality-Augmented Future Orientation in Stimulant Use Disorder Recovery

> **NIH NIH R34** · INDIANA UNIVERSITY INDIANAPOLIS · 2024 · $237,750

## Abstract

PROJECT SUMMARY / ABSTRACT
We propose a novel virtual reality intervention to test for efficacy on reducing stimulant use and increasing
abstinence, with concomitant increases in future self-identification, future time perspective, and delay-of-
reward, in early recovering stimulant use disorder (StUD) persons. Impaired future orientation and delay-of-
reward appear to be behavioral endophenotypes for substance use disorders. With recovery attempts usually
failing within 6 months of treatment, there is considerable room for improved efficacy. Converging evidence
indicates that a hallmark of StUD is impaired visualizing and planning for the future, which corresponds to
greater devaluation of delayed rewards. Our preliminary tests of the intervention were promising, with n=14 out
of n=18 participants remaining abstinent 30 days later; importantly, 10 of the 14 abstainers showed a positive
response to the intervention, suggesting an efficacy marker. The intervention increases future self-identification
and delay-of-reward in people recovering from substance use disorder, and engages brain networks governing
prospection; further, the VR effect on delay-of-reward correlated with introspective-executive brain connectivity.
Extending prior work on episodic future thinking, we employed a precision medicine approach in designing a
personalized immersive virtual experience that integrates personal details and maximizes sensory
engagement. Our intervention increases connectedness with one’s future by immersing subjects in a realistic
portrayal of interacting with their Future Selves in divergent futures. Importantly, we integrate self-discrepancy
theory, focusing on the gap between “what is” and “what could be” to heighten motivation, and we promote
engagement by maximizing the novelty and emotional salience of the experience. Early-recovering StUD
persons enter a realistic virtual world, are introduced to a time travel narrative, and interact with two digitally
age-progressed Future Selves; one after 15 years of ongoing stimulant abuse, and the other after 15 years of
recovery. Both Future Selves speak to the participant about their recovery rewards, or losses from returning to
habitual drug use, and personal struggles during the journey. Strong emphasis is placed on agency, optimism,
and decision-making. After iterative development and tests of feasibility and safety, the paradigm yielded a
promising efficacy signal, behavioral change, and brain target engagement. The current proposal will validate
this paradigm in an expanded sample to show efficacy and behavioral mechanisms using the same VR
paradigm. Aim 1 will test for efficacy on stimulant and drug use outcomes (amount, frequency, type, relapse,
and abstinence) with longitudinal assessments at 1 and 6 months. Aim 2 will determine mechanisms by testing
for changes in future self-identification, future time perspective, and behavioral delay discounting. The long-
term goal of the project is to validate...

## Key facts

- **NIH application ID:** 10830977
- **Project number:** 5R34DA055304-03
- **Recipient organization:** INDIANA UNIVERSITY INDIANAPOLIS
- **Principal Investigator:** Brandon Oberlin
- **Activity code:** R34 (R01, R21, SBIR, etc.)
- **Funding institute:** NIH
- **Fiscal year:** 2024
- **Award amount:** $237,750
- **Award type:** 5
- **Project period:** 2022-05-01 → 2026-04-30

## Primary source

NIH RePORTER: https://reporter.nih.gov/project-details/10830977

## Citation

> US National Institutes of Health, RePORTER application 10830977, Virtual Reality-Augmented Future Orientation in Stimulant Use Disorder Recovery (5R34DA055304-03). Retrieved via AI Analytics 2026-05-24 from https://api.ai-analytics.org/grant/nih/10830977. Licensed CC0.

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