A solid foundation in science, technology, engineering, and mathematics (STEM) is crucial for graduates to thrive in the workplace. However, many foundational STEM concepts are abstract, counterintuitive, and difficult to understand. Therefore, STEM learners struggle to achieve the complete and deep understanding that would benefit them the most in their careers. This project aims to develop and investigate an extended reality (XR) learning environment that integrates interactive touch technology, augmented reality, and AI-driven engagement to support undergraduate students in learning abstract STEM concepts, particularly electromagnetism. It brings together advances in XR hardware, computer vision, and learning sciences to address persistent challenges in STEM education. While the learning benefits of the XR environment will be investigated in the context of electromagnetism, the XR environment promises applicability across a range of STEM fields. The project plans to develop and validate the XR environment through a series of intertwined technology and education research activities. Grounded in principles of embodied learning design, the project will develop technology-enhanced learning experiences consisting of the XR haptics and corresponding curricular materials. XR haptics will be provided by a versatile and cost-effective haptic device that delivers physically accurate force feedback. Furthermore, the XR headset worn by the learner will both augment and diminish the